Friday, April 16, 2010

Status Report for Rm224/Lab A, Week of April 12th

As this is the last blog of the Mustard Seed Project, main reflections and final changes that we would like to have made will be discussed. This week, a lot was accomplished; the game was finalized and compiled testing was completed to ensure that it functioned properly, and all aspects of the poster and the design manual were finished. Essentially, everyone had to put a lot of time and effort into preparing for the Open House to ensure that it was a success. This meant that people of course had to sacrifice their time so near to finals, this did cause some problems. A lot of people were not happy about having to do some much work with finals over their head and so this did have some negative effects on our project.

Overall, the Open House was a success. The game was presented with little error, the poster was a success as a visual aid, and the design manual and the burned CD were handed into both the marker and the Mustard Seed. We had the chance to not only show our end product, which was the video game, but also to explain the general concept behind our product. Obviously our end-product had a lot of flaws, within the allotted time and with the limitations on people’s comprehension of programming, making as good an end product as we would have liked was of course impossible. It is for this reason that a lot of emphasis in the presentation was placed on what we would have liked to have done if we had had more time and if we had a more advanced skill level.

Some of these ideas included including a question bank in our game. This would have added interest and made it so that game could have been played more than once. It also would have taught a lot more to the Mustard Seed Guests. Another thing we would have liked to do was add more levels for each mini game. Essentially each group in the lab designed a number of mini games that they integrated into the larger design. This allowed a lot of potential to add more levels with added difficulty as the user progresses through the GED curriculum. These are just a few examples of the many changes and ideas for development that we discussed in the Open House.

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