Saturday, March 27, 2010

Orange Lab D Week of Mar 21 - 26th Lab Update

Accomplished This Week:

Table D1:
  • Game engine is in development.
  • Researching and implementing GED Content into game.
Table D2:
  • Basic game engine implemented.
  • Text output, scrolling, collision, and user movement implemented into game engine.
Table D3:
  • Engine is completely implemented and functional.
  • Tilesets completely created and implemented into the game.
  • Setting up combat and other conflict oriented management.
  • Implementing quests into the game.
Table D9:
  • Spriting for ingame characters in progress.
  • Engine is beginning to be developed.
  • In game GED content codex is being compiled.
Table D11:
  • Group is researching additional GED content to implement into game.
  • Game engine is developed and functional.
Table D12:
  • Storyline and design confirmed.
  • Engine conceptualized.
  • Source code collected and examples collected as to how to create the game engine.
Monitoring and Control:

To Be Accomplished Next Week:

Table D1:
  • Develop a basic game structure that is semi-playable.
  • Have all GED (or most) ready for implementation into game.
Table D2:
  • Further development of game engine (more playable).
  • Scrolling engine implemented into game.
Table D3:
  • Have a finished prototype of the game playable.
  • Working towards play testing the game.
  • Attempt to finalize in game content.
Table D9:
  • Engine finished and one level completed and playable.
  • Entire in game GED codex completely finished.
Table D11:
  • Implement sprites and tilesets into game engine.
  • Have many level developed to demonstrate modularity of game design structure.
Table D12:
  • All spriting done.
  • Engine implemented (one level with a boss)
  • Implement most GED content into working prototype.
Further Notes:

Groups are learning their corresponding game development programs well. Little to no guidance has been necessary and many are making surprising headway.

Many are unsure as to how to tackle the final report until a prototype of their respective engines are developed.

Creating in game content seems to be the largest battle for most groups. Practice implementing and drawing in game sprites and world content will be needed.

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